Control Dev On The Challenges Of Cross-Gen Development

According to Control developer Remedy Entertainment’s communications director Thomas Puha, making a cross-generational video game is a tricky challenge, especially when developers have fewer resources to work with on older hardware.

“Whenever you’re in this cross-generational point, to be blunt, it sucks,” Puha said on IGN’sNext-Gen Console Watch. “You have to support the previous gen, make sure that sings, and then whatever you bring to next-gen is still limited by the choices you made years ago for the previous generation Come from Sports betting site VPbet . It’s not a very realistic thing, that this old game, we’re just going to remake everything and then bring it to next-gen. It’s just not like that. It’s not a reality for us, because you’re literally taking away resources that are building the future games and improving the engine for the future.”

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